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It's a Pain in the... Wild?: Struggling to Create Conditions for Emerging Practices in an Urban Computing Project.

, , , and . NordiCHI, page 51. ACM, (2016)

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Computational empowerment of children: Design research on empowering and impactful designs by children., , , , , , and . Int. J. Child Comput. Interact., (September 2023)People lining up to use a cool new gadget in the city? Surprise and variety in technology appropriation of multipurpose public displays., , , , , and . IxD&A, (2016)Nowhere to Now-here: Empowering Children to Reimagine Bully Prevention at Schools Using Critical Design Fiction: Exploring the Potential of Participatory, Empowering Design Fiction in Collaboration with Children., , , , , , , and . Conference on Designing Interactive Systems, page 734-748. ACM, (2021)Who's there?: experience-driven design of urban interaction using a tangible user interface., , , , and . MUM, page 49:1-49:2. ACM, (2013)"We were proud of our idea": How teens and teachers gained value in an entrepreneurship and making project., , , and . Int. J. Child Comput. Interact., (March 2023)In Pursuit of Inclusive and Diverse Digital Futures: Exploring the Potential of Design Fiction in Education of Children., , , , , , , , , and 3 other author(s). IxD&A, (Winter 2021)CHI Against Bullying: Taking Stock of the Past and Envisioning the Future., , , , and . CHI, page 357:1-357:17. ACM, (2021)Embedded assumptions in design and Making projects with children., , , and . OZCHI, page 178-188. ACM, (2020)Introducing a Practice Toolkit for Understanding and Shaping Children's Digitalized Everyday Life: Case children and public displays., and . OZCHI, page 62-74. ACM, (2021)User expectations for mobile mixed reality services: an initial user study., , , , and . ECCE, page 19. VTT Technical Research Centre of Finland / ACM, (2009)