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2nd Workshop on Game Development and Model-Driven Software Development., , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 500-503. Springer, (2012)LivingSurface: Biofeedback through Shape-changing Display., , , , , and . TEI, page 168-175. ACM, (2016)What Would Margaret Atwood Do? Designing for Ustopia in HCI., , , and . MindTrek, page 72-80. ACM, (2021)Caring about Content about Care: Building Quality Content with Clinicians., , and . CHI Extended Abstracts, page 421:1-421:6. ACM, (2022)Experience Data-enabled Design!, , , and . CHI Extended Abstracts, page 538:1-538:3. ACM, (2023)Designing the Fog: Towards an Intranet of Things.. SmartObjects@CHI, volume 2082 of CEUR Workshop Proceedings, page 31-38. CEUR-WS.org, (2018)CHIIoT 2: 2nd Workshop on Computer Human Interaction in IoT Applications., , , , , , and . EICS, page 77-80. ACM, (2021)The Grumpy Bin: Reducing Food Waste Through Playful Social Interactions., , , and . Conference on Designing Interactive Systems (Companion Volume), page 90-94. ACM, (2017)Segment and Browse: A Strategy for Supporting Human Monitoring of Facial Expression Behaviour., , and . INTERACT, volume 3585 of Lecture Notes in Computer Science, page 1120-1123. Springer, (2005)Faye: An Empathy Probe to Investigate Motivation Among Novice Runners., , , and . HCI (49), volume 1294 of Communications in Computer and Information Science, page 493-499. Springer, (2020)