Author of the publication

Exploring Deep Reinforcement Learning for Battling in Collectible Card Games.

, , and . SBGAMES, page 1-6. IEEE, (2022)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Algorithm Selection in Zero-Sum Computer Games.. AIIDE, page 301-303. AAAI Press, (2017)A Monte Carlo Algorithm for Time-Constrained General Game Playing., , and . BRACIS (1), volume 14195 of Lecture Notes in Computer Science, page 97-111. Springer, (2023)Algorithm Selection in Adversarial Settings: From Experiments to Tournaments in StarCraft., , , and . IEEE Trans. Games, 11 (3): 238-247 (2019)Scale-Invariant Reinforcement Learning in Real-Time Strategy Games., , , , and . SBGames, page 11-19. ACM, (2023)Strategic Reasoning in Digital Zero-Sum Games.. AAMAS, page 1863-1864. ACM, (2017)Towards sample efficient deep reinforcement learning in collectible card games., , and . Entertain. Comput., (August 2023)Exploring reinforcement learning approaches for drafting in collectible card games., , and . Entertain. Comput., (2023)Algorithms or Actions? A Study in Large-Scale Reinforcement Learning., , , and . IJCAI, page 2717-2723. ijcai.org, (2018)Exploring Deep Reinforcement Learning for Battling in Collectible Card Games., , and . SBGAMES, page 1-6. IEEE, (2022)Information upwards, recommendation downwards: reinforcement learning with hierarchy for traffic signal control., , and . ANT/EDI40, volume 201 of Procedia Computer Science, page 24-31. Elsevier, (2022)