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Smart Wearable Device for Quantification of Risk of Fall: Exploring Role of Gait Phases and Knee Bending Angle for Parkinson's Patients.

, , , , and . EMBC, page 95-98. IEEE, (2022)

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Investigating the role of graphic pressure and temporal measures in influencing graphic skills of individuals with autism using a digital platform., , , and . J. Ambient Intell. Humaniz. Comput., 14 (10): 14249-14259 (October 2023)A Computational View of Autism - Using Virtual Reality Technologies in Autism Intervention, 2. Springer, (2020)Adaptive Treadmill-Assisted Virtual Reality-Based Gait Rehabilitation for Post-Stroke Physical Reconditioning - a Feasibility Study in Low-Resource Settings., and . IEEE Access, (2020)Affordable sensor based gaze tracking for realistic psychological assessment., , , , , , and . EMBC, page 746-750. IEEE, (2017)A step towards an intelligent Human Computer Interaction: Physiology-based affect-recognizer., , and . IHCI, page 1-6. IEEE, (2012)How Good is your Drawing? Quantifying Graphomotor Skill Using a Portable Platform., , and . HCI (42), volume 13517 of Lecture Notes in Computer Science, page 409-422. Springer, (2022)Design of Virtual Reality based Intelligent Storytelling Platform with Human Computer Interaction., , , , and . ICIS, page 142-147. IEEE Computer Society, (2018)Design of Intelligent Artificial Agents: Its Application in Joint Attention Task for Children with Autism., and . ICIS (best papers), volume 849 of Studies in Computational Intelligence, page 125-142. Springer, (2019)Gaze-Sensitive Virtual Reality Based Social Communication Platform for Individuals with Autism., , and . IEEE Trans. Affect. Comput., 9 (4): 450-462 (2018)Multiuser Digital Platform to Promote Interaction Skill in Individuals With Autism., , , and . IEEE Trans. Learn. Technol., 15 (6): 798-811 (2022)