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Hand Tracking and Haptic-Based Jugular Neonate Central Venous Access Procedure.

, , , , and . HCI (10), volume 9740 of Lecture Notes in Computer Science, page 521-531. Springer, (2016)

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Advancing Reminiscence Therapy Using Virtual Reality Applications for Persons with Dementia., , , , and . HCI (45), volume 1499 of Communications in Computer and Information Science, page 184-188. Springer, (2021)Spring Stepper: A Seated VR Locomotion Controller., , , , , and . SVR, page 346-350. IEEE, (2020)Designing a Pseudo-Haptics Study for Virtual Anesthesia Skills Development., , , , , , , , and . GEM, page 1-2. IEEE, (2022)Extending Upper Limb User Interactions in AR, VR and MR Headsets Employing a Custom-Made Wearable Device., , , , and . IISA, page 1-4. IEEE Computer Society, (2018)Anthropomorphic Passive Mechanism for Performing Hand Exercises., , and . MMVR, volume 196 of Studies in Health Technology and Informatics, page 446-448. IOS Press, (2014)A Makerspace Foot Pedal and Shoe Add-On for Seated Virtual Reality Locomotion., , , , , and . ICCE-Berlin, page 275-280. IEEE, (2019)Intelligent avatars and emotion in medical-based virtual learning environments., , , and . Intell. Decis. Technol., 13 (4): 407-416 (2019)Developing Stethoscope Replicas for Cardiac Auscultation Training: A Comparison Between Virtual Reality, Mobile, and Makerspace., , , , , , and . GALA, volume 12517 of Lecture Notes in Computer Science, page 435-440. Springer, (2020)Examining the Perception of Drilling Depth Using Auditory Cues., , , , , and . COMPSAC, page 1948-1949. IEEE, (2021)Increasing Virtual Reality Immersion Through Smartwatch Lower Limb Motion Tracking., , , , , and . HCI (34), volume 1033 of Communications in Computer and Information Science, page 345-352. Springer, (2019)