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Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds.

, , , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 77-84. ACM, (2008)

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From 8-bit punk to 8-bit avant-garde: designing an embedded platform to control vintage sound chips.. Audio Mostly Conference, page 269-272. ACM, (2020)Haptic, Audio, and Visual: Multimodal Distribution for Interactive Games., , , and . IEEE Trans. Instrum. Meas., 61 (11): 3103-3111 (2012)Dimensionality and Appropriation in Digital Musical Instrument Design., and . NIME, page 455-460. nime.org, (2014)Bodily Awareness Through NIMEs: Deautomatising Music Making Processes., and . NIME, nime.org, (2022)Music expression with a robot manipulator used as a bidirectional tangible interface., , , , and . EURASIP J. Audio Speech Music. Process., (2012)Design and Evaluation of a Hybrid Reality Performance., , , and . NIME, page 355-360. nime.org, (2011)Shader-based physical modelling for the design of massive digital musical instruments., , and . NIME, page 145-150. nime.org, (2017)Three-dimensional finite-difference time-domain acoustic analysis of simplified vocal tract shapes., , , , and . INTERSPEECH, page 764-768. ISCA, (2022)An Extended Two-Dimensional Vocal Tract Model for Fast Acoustic Simulation of Single-Axis Symmetric Three-Dimensional Tubes., , and . INTERSPEECH, page 3760-3764. ISCA, (2019)Passive hand pose recognition in virtual reality., , and . 3DUI, page 143-144. IEEE Computer Society, (2010)