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Deep Learning for Computer Vision based Activity Recognition and Fall Detection of the Elderly: a Systematic Review.

, , and . CoRR, (2024)

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Analyzing the Importance of Marking Links to Special Targets in Mobile Web., , , and . ISD, Association for Information Systems, (2014)Everybody Rock Your Equity: Experiences of Organizing a Women in Computing Event with Role Models for Diversity and Inclusion., , , , , , and . I3E Workshops, volume 573 of IFIP Advances in Information and Communication Technology, page 5-16. Springer, (2019)APRehab: a methodology for serious games design oriented to psychomotor rehabilitation in children with hearing impairments., , , , , and . Univers. Access Inf. Soc., 20 (2): 255-264 (2021)User experience to improve the usability of a vision-based interface., , , and . Interact. Comput., 22 (6): 594-605 (2010)Unveiling the Human-like Similarities of Automatic Facial Expression Recognition: An Empirical Exploration through Explainable AI., , , and . CoRR, (2024)Automated facial recognition system using deep learning for pain assessment in adults with cerebral palsy., , , , , and . CoRR, (2024)Advanced and natural interaction system for motion-impaired users.. University of the Balearic Islands, Spain, (2009)The impact of training approaches on experimental setup and design of wearable vibrotactiles for hunting dogs., , , and . ACI, page 4:1-4:10. ACM, (2016)Serious game to train auditory discrimination and identification in children with hearing impairments., , and . Interacción, page 37:1-37:2. ACM, (2017)Sensations on the Body: Varying Duration, Overlap, Ratios and Placement on Dynamic Vibrotactile Patterns., , and . Interacción, page 6:1-6:8. ACM, (2018)