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A Proposal for a Methodology of Technical Creativity Mixing TRIZ and Additive Manufacturing.

, , , , , , and . TFC, volume 572 of IFIP Advances in Information and Communication Technology, page 106-116. Springer, (2019)

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The Relationship Between Contextual Cues in Virtual Environments and Creative Processes., , and . Cyberpsy., Behavior, and Soc. Networking, 20 (3): 202-206 (2017)"I'd like to be under the sea": Contextual cues in virtual environments influence the orientation of idea generation., and . Comput. Hum. Behav., (2019)Anticipating user's needs with playful methods., , , , and . Erog'IA, page 25-32. ACM, (2014)Using avatars to tailor ideation process to innovation strategy., , , , and . Cogn. Technol. Work., 18 (3): 583-594 (2016)Social identity cues to improve creativity and identification in face-to-face and virtual groups., , , , , and . Comput. Hum. Behav., (2017)Using virtual reality to induce gratitude through virtual social interaction., and . Comput. Hum. Behav., (2020)A Proposal for a Methodology of Technical Creativity Mixing TRIZ and Additive Manufacturing., , , , , , and . TFC, volume 572 of IFIP Advances in Information and Communication Technology, page 106-116. Springer, (2019)Proteus vs. social identity effects on virtual brainstorming., and . Behav. Inf. Technol., 39 (5): 594-606 (2020)Avatar-mediated creativity: When embodying inventors makes engineers more creative., , , , and . Comput. Hum. Behav., (2016)Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality., , , , and . Frontiers Robotics AI, (2018)