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Improving ethical attitudes to animals with digital technologies: the case of apes and zoos.

, , and . Ethics Inf. Technol., 23 (4): 825-839 (2021)

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What people talk about when they talk about quitting., , , , , , and . OZCHI, page 388-391. ACM, (2014)Cross-disciplinary perspectives on animal welfare science and animal-computer interaction., , and . Advances in Computer Entertainment, page 56:1-56:5. ACM, (2015)HCI Goes to the Zoo: Workshop Proposal., , , , , , , and . CHI Extended Abstracts, page 3355-3362. ACM, (2016)Watching Animal-Computer Interaction: Effects on Perceptions of Animal Intellect., , , and . ACI, page 21:1-21:14. ACM, (2022)Animal computer interaction (ACI) & designing for animal interaction (AXD): OzACI, an Australian chapter., , and . OZCHI, page 618-619. ACM, (2018)Augmented Reality at Zoo Exhibits: A Design Framework for Enhancing the Zoo Experience., , , , , and . CHI, page 84:1-84:18. ACM, (2024)Interactive technology and human-animal encounters at the zoo., , , and . Int. J. Hum. Comput. Stud., (2017)Design and evaluation of interactive technology for human-animal encounters at the zoo.. Advances in Computer Entertainment, page 57:1-57:3. ACM, (2015)The Future of Emotion in Human-Computer Interaction., , , , , , , , , and . CHI Extended Abstracts, page 93:1-93:6. ACM, (2022)Co-Designing with Orangutans: Enhancing the Design of Enrichment for Animals., , , and . Conference on Designing Interactive Systems, page 1713-1725. ACM, (2020)