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Ice-Bound: A novel of reconfiguration., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Teaching Responsible Conduct of Research Through an Interactive Storytelling Game., , , , , , and . CHI Extended Abstracts, page 1-10. ACM, (2020)GameNet and GameSage: Videogame Discovery as Design Insight., , , , , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Agency Reconsidered., , , and . DiGRA Conference, Digital Games Research Association, (2009)Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game., , , and . FDG, page 13:1-13:4. ACM, (2020)Mining game statistics from web services: a World of Warcraft armory case study., and . FDG, page 100-107. ACM, (2010)Playing with words: from intuition to evaluation of game dialogue interfaces., , , , , , and . FDG, page 179-186. ACM, (2010)Rules of engagement: moving beyond combat-based quests., , and . FDG, page 11:1-11:8. ACM, (2010)Prom Week., , , , , and . AIIDE, AAAI, (2013)Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad., , and . AIIDE, page 58-64. AAAI Press, (2015)