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Flexible texture compression using bounded integer sequence encoding.

, , and . SIGGRAPH Asia Sketches, page 32:1-32:2. ACM, (2011)

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Real time vergence control., and . CVPR, page 404-409. IEEE, (1989)Stereopsis for verging systems.. CVPR, page 55-60. IEEE, (1993)MAVIS: A Visual Environment for Active Computer Vision., , , and . VL, page 170-176. IEEE Computer Society, (1992)Parallel First Fit Memory Allocation., and . ICPP, page 502-511. Pennsylvania State University Press, (1987)Comparing depth from motion with depth from binocular disparity, , , and . Journal of Experimental Psychology: Human Perception and Performance, (1995)Hardware 3D graphics acceleration for mobile devices.. ICASSP, page 5344-5347. IEEE, (2008)Flexible texture compression using bounded integer sequence encoding., , and . SIGGRAPH Asia Sketches, page 32:1-32:2. ACM, (2011)Adaptive Scalable Texture Compression., , , , and . High Performance Graphics, page 105-114. Eurographics Association, (2012)Algorithms for parallel memory allocation., and . Int. J. Parallel Program., 17 (4): 303-345 (1988)Saving the planet, one handset at a time: designing low-power, low-bandwidth GPUs.. SIGGRAPH Mobile, page 1:1. ACM, (2012)