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Distribution of Artificial Intelligence in Digital Games., and . Int. J. Intell. Inf. Technol., 11 (3): 1-14 (2015)Modelling Event Communication to Enable Adaptive Behaviour in Resource- Constrained Distributed Virtual Environments., , , and . ICAS, page 23. IEEE Computer Society, (2006)Decoding Motion Trajectories in an Upper Limb BCI: Linear Regression vs Deep Learning., , , , and . MetroXRAINE, page 1039-1044. IEEE, (2023)AI: the Missing Link in Digital Game Interface Design?, and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 351-354. Springer, (2004)Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features., and . User Model. User-Adapt. Interact., 26 (2-3): 257-306 (2016)Serious Games for Upper Limb Rehabilitation Following Stroke., , , , , and . VS-GAMES, page 103-110. IEEE Computer Society, (2009)Toward an understanding of flow in video games., , , and . Computers in Entertainment, 6 (2): 20:1-20:27 (2008)Online 3D Motion Decoder BCI for Embodied Virtual Reality Upper Limb Control: A Pilot Study., , , , and . MetroXRAINE, page 697-702. IEEE, (2022)Understanding Contrail Business Processes through Hierarchical Clustering: A Multi-Stage Framework., , , , , and . Algorithms, 13 (10): 244 (2020)Modular Reinforcement Learning architectures for artificially intelligent agents in complex game environments., , , and . CIG, page 380-387. IEEE, (2010)