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Confucius Computer: bridging intergenerational communication through illogical and cultural computing.

, , , , , , , and . Virtual Real., 15 (4): 249-265 (2011)

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Designing a Mixed Reality Intergenerational Entertainment System., , and . The Engineering of Mixed Reality Systems, Springer, (2010)Real-Time Spoken Language Understanding for Orthopedic Clinical Training in Virtual Reality., , , , , , and . AIED (1), volume 13355 of Lecture Notes in Computer Science, page 640-646. Springer, (2022)Modeling literary culture through interactive digital media., , , , , , , and . Virtual Real., 15 (4): 239-247 (2011)Confucius Chat: Promoting Traditional Chinese Culture and Enhancing Intergenerational Communication through a Chat System., , , , and . Culture and Computing, page 123-128. IEEE Computer Society, (2013)Reviving Traditional Chinese Culture Through an Interactive Chat Application., , , and . Computers in Entertainment, 11 (3): 4:1-4:6 (2014)Age invaders: social and physical inter-generational mixed reality family entertainment., , , and . Virtual Real., 12 (1): 3-16 (2008)Age invaders: social and physical inter-generational family entertainment., , , , , and . CHI Extended Abstracts, page 243-246. ACM, (2006)HoloPOCUS: Portable Mixed-Reality 3D Ultrasound Tracking, Reconstruction and Overlay., , , , , , and . ASMUS@MICCAI, volume 14337 of Lecture Notes in Computer Science, page 111-120. Springer, (2023)Water Bodies: VR Interactive Narrative and Gameplay for Social Impact., , , , , , and . VRCAI, page 71:1-71:2. ACM, (2019)Age invaders., , and . ICAT, page 273. ACM, (2005)