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A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality.

, , , , , and . VR Workshops, page 44-49. IEEE, (2021)

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ThumbCam: Returning to single touch interactions to explore 3D virtual environments., , , and . ITS, page 403-408. ACM, (2014)Combining bimanual manipulation and pen-based inputfor 3D modelling., , , and . SBIM, page 15-22. Eurographics Association, (2011)Collaborative Tabletops for Blind People: The Effect of Auditory Design on Workspace Awareness., , , and . Proc. ACM Hum. Comput. Interact., 4 (ISS): 197:1-197:19 (2020)Anatomy Studio: A tool for virtual dissection through augmented 3D reconstruction., , , , , , , , , and 3 other author(s). Comput. Graph., (2019)Designing Animated Transitions for Dynamic Streaming Big Data., , , and . VISIGRAPP (3: IVAPP), page 139-145. SCITEPRESS, (2022)Using custom transformation axes for mid-air manipulation of 3D virtual objects., , , , and . VRST, page 27:1-27:8. ACM, (2017)Perceiving depth: optical versus video see-through., , , , and . VRST, page 237-240. ACM, (2016)VisMillion: A novel interactive visualization technique for real-time big data., , and . ICGI, page 86-93. IEEE, (2019)Hands-on interactive tabletop LEGO application., , and . Advances in Computer Entertainment Technology, page 19. ACM, (2011)Incidental graphical perception: How marks and display time influence accuracy., , and . Inf. Vis., 23 (1): 3-20 (January 2024)