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Design of an interactive system for group learning support.

, , and . Symposium on Designing Interactive Systems, page 50-55. ACM, (2002)

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Stamp-On: A Mobile Game for Museum Visitors., , , , , and . CSEDU (3), page 200-205. SciTePress, (2014)Improving the Usability of Manga-on-a-Tablet for Collaborative Learning., , , , , , , and . CSEDU (1), page 446-451. SciTePress, (2014)Edutaining school pupils for Japanese hand alphabets., , , and . Advances in Computer Entertainment Technology, page 217-221. ACM, (2004)Design and evaluation of a virtual mobile time machine in education., , , , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 334-337. ACM, (2008)Enjoyable "LEGS" system deepens children's learning in a zoo., , , , , , , , and . IDC, page 262-265. ACM, (2010)KIKIWAKE system for promoting interest in sound source separation technique - Novel application of microphone array and signal processing., , , , , , , , and . ICST, page 827-832. IEEE, (2013)Electrodermal activity based study on the relationship between visual attention and eye blink., , , , , , , , , and 3 other author(s). ICST, page 596-599. IEEE, (2015)Novel application of microphone array sensor for children's language learning support - Intelligent Interactive Design using voice separation and recognition system -., , , , , , , , , and . ICST, page 434-437. IEEE, (2015)Vegetation Interaction Game: Digital SUGOROKU to Learn Vegetation Succession for Children., , , , , and . CSCL, International Society of the Learning Sciences, (2011)Epro2: Design of a System and a Curriculum to Support Group Learning for School Children., , , , and . CSCL, volume 2 of Computer-Supported Collaborative Learning, page 303-312. Springer, (2003)