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NARRATIVES: geolocative cinema application., , , and . Mobile HCI, page 593-595. ACM, (2014)Exploring networks of problem-solving interactions., , , and . LAK, page 21-30. ACM, (2015)SNAG: using social networking games to increase student retention in computer science., , , , , and . ITiCSE, page 142-146. ACM, (2010)Making games and apps in introductory computer science (abstract only)., , , and . SIGCSE, page 739. ACM, (2014)A quantitative study of virtual machine live migration., , , , , , , and . CAC, page 11:1-11:10. ACM, (2013)Task and Timing: Separating Procedural and Tactical Knowledge in Student Models., , , and . EDM, International Educational Data Mining Society (IEDMS), (2017)Creation, evaluation, and presentation of user-generated content in community game-based tutors.. FDG, page 276-278. ACM, (2012)Measuring Gameplay Affordances of User-Generated Content in an Educational Game., , , and . EDM, page 78-85. International Educational Data Mining Society (IEDMS), (2016)Building Games to Learn from Their Players: Generating Hints in a Serious Game., , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 312-317. Springer, (2014)Visual Analytical Methods to Identify Family Clustered Diseases., , , , , and . CBMS, page 602-604. IEEE Computer Society, (2008)