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A Study on Collaborative Visual Data Analysis in Augmented Reality with Asymmetric Display Types.

, , , , and . IEEE Trans. Vis. Comput. Graph., 30 (5): 2633-2643 (May 2024)

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"In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality., , , , , and . CHI, page 1-16. ACM, (2020)Cross-Virtuality Visualization, Interaction and Collaboration., , , , , , , , , and 4 other author(s). XR@ISS, volume 2779 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Bridging the Gap Across Realities: Visual Transitions Between Virtual and Augmented Reality., , , , and . ISMAR, page 827-836. IEEE, (2022)Visual Coherence for Cross-Virtuality Analytics., , , , , , and . ISMAR Adjunct, page 161-166. IEEE, (2022)From Real to Virtual: Exploring Replica-Enhanced Environment Transitions along the Reality-Virtuality Continuum., , , and . CHI, page 799:1-799:13. ACM, (2024)Aircraft Cockpit Interaction in Virtual Reality with Visual, Auditive, and Vibrotactile Feedback., , , and . Proc. ACM Hum. Comput. Interact., 7 (ISS): 420-443 (2023)A Survey on Cross-Virtuality Analytics., , , , , , , , , and 2 other author(s). Comput. Graph. Forum, 41 (1): 465-494 (2022)Visual Metaphors for Notification into Virtual Environments., , and . ISMAR-Adjunct, page 60-64. IEEE, (2023)The collaborative design platform - A protocol for a mixed reality installation for improved incorporation of laypeople in architecture., , , , and . ISMAR, page 337-338. IEEE Computer Society, (2014)Serious Cross Reality - Using CR to Enhance Analytics Workflow., , , , , and . ISMAR-Adjunct, page 44-49. IEEE, (2023)