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Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context.

, , , , , , , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 117-132. Springer, (2012)

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Archival perspective on the social history of computing., and . ISTAS, page 111-113. IEEE, (2005)Secure Online Game Play with Token: A Case Study in the Design of Multi-factor Authentication Device.. HCI (16), volume 6776 of Lecture Notes in Computer Science, page 597-605. Springer, (2011)Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context., , , , , , , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 117-132. Springer, (2012)