Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Subject-adaptive steady-state visual evoked potential detection for brain-computer interface., , , , , and . IDAACS (1), page 369-373. IEEE, (2011)Combining object detection and brain computer interfacing: Towards a new way of subject-environment interaction., , , , , and . MLSP, page 1-6. IEEE, (2011)Learning Scan Paths of Eye Movement in Autism Spectrum Disorder., , , , , , and . MIE, volume 270 of Studies in Health Technology and Informatics, page 287-291. IOS Press, (2020)Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade EEG Device., , , , , and . IEEE Trans. Comput. Intell. AI Games, 5 (2): 100-110 (2013)Decoding Stimulus-Reward Pairing From Local Field Potentials Recorded From Monkey Visual Cortex., , and . IEEE Trans. Neural Networks, 21 (12): 1892-1902 (2010)Decoding Grating Orientation from microelectrode Array Recordings in Monkey Cortical Area V4., and . Int. J. Neural Syst., 20 (2): 95-108 (2010)Using multimodal biosignal data from wearables to detect focal motor seizures in individual epilepsy patients., , , , , , , and . iWOAR, page 3:1-3:6. ACM, (2019)Language Model Applications to Spelling with Brain-Computer Interfaces., , , and . Sensors, 14 (4): 5967-5993 (2014)Decoding SSVEP Responses based on Parafac Decomposition., , , , , and . BIOSIGNALS, page 443-447. SciTePress, (2012)Steady State Visual Evoked Potential Based Computer Gaming - The Maze., , , , , and . INTETAIN, volume 78 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 28-37. Springer, (2011)