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Building a Tangible Serious Game Framework for Elementary Spatial and Geometry Concepts.

, , , , and . ICALT, page 173-177. IEEE Computer Society, (2017)

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Adaptive Experience Engine for Serious Games., , , and . IEEE Trans. Comput. Intellig. and AI in Games, 1 (4): 264-280 (2009)Developing ICT Solutions for Dynamic Charging of Electric Vehicles., , , , , , , , , and 1 other author(s). ApplePies, volume 429 of Lecture Notes in Electrical Engineering, page 51-58. Springer, (2016)Supporting Efficient Design of Mobile HCI., , , and . Mobile HCI, volume 2795 of Lecture Notes in Computer Science, page 241-255. Springer, (2003)Discovering the European Heritage Through the ChiKho Educational Web Game., , and . INTETAIN, volume 3814 of Lecture Notes in Computer Science, page 13-22. Springer, (2005)Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics., , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 60-69. Springer, (2016)The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games?, , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 77-89. Springer, (2013)A case study on Service-Oriented Architecture for Serious Games., , , , , , and . Entertain. Comput., (2015)Explaining a Deep Reinforcement Learning (DRL)-Based Automated Driving Agent in Highway Simulations., , , , , and . IEEE Access, (2023)Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities., , , and . J. Educ. Technol. Soc., 17 (1): 1-2 (2014)Eco-driving Profiling and Behavioral Shifts Using IoT Vehicular Sensors Combined with Serious Games., , , , and . CoG, page 1-8. IEEE, (2019)