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Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices.

, , , , , , , and . ISMAR, page 1. IEEE Computer Society, (2011)

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Techniques for view transition in multi-camera outdoor environments., , , , and . Graphics Interface, page 193-200. ACM / Canadian Human-Computer Communications Society, (2010)Managing Complex Augmented Reality Models., , , , , , and . IEEE Computer Graphics and Applications, 27 (4): 48-57 (2007)Making Augmented Reality Practical on Mobile Phones, Part 2., and . IEEE Computer Graphics and Applications, 29 (4): 6-9 (2009)Indoor Positioning and Navigation with Camera Phones., , , and . IEEE Pervasive Comput., 8 (2): 22-31 (2009)Mobility and social interaction as core gameplay elements in multi-player augmented reality., , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 472-478. ACM, (2008)The Inverse Warp: Non-Invasive Integration of Shear-Warp Volume Rendering into Polygon Rendering Pipelines., , , and . VMV, page 529-536. Aka GmbH, (2003)Anywhere Interfaces Using Handheld Augmented Reality., and . Computer, 45 (7): 26-31 (2012)Comprehensible Visualization for Augmented Reality., , and . IEEE Trans. Vis. Comput. Graph., 15 (2): 193-204 (2009)Global Localization from Monocular SLAM on a Mobile Phone., , , and . IEEE Trans. Vis. Comput. Graph., 20 (4): 531-539 (2014)Zooming interfaces for augmented reality browsers., , and . Mobile HCI, page 161-170. ACM, (2010)