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Effective galvanic vestibular stimulation in synchronizing with ocular movement., , , , , and . AH, page 28. ACM, (2011)Minimal Inertial Sensor Placement for Work Recognition and Working Posture Assessment., , , , , and . SII, page 391-395. IEEE, (2019)60 GHz OFDM experimental system employing decision-directed phase noise compensation., , , and . RWS, page 191-194. IEEE, (2012)Development of an anomaly detection method with a novel hidden semi-Markov model incorporating unlearned states., , , , , , and . SII, page 1270-1275. IEEE, (2020)Enhancement of range of creation of foot sole tactile illusion by vibration stimulation of the foot instep., , , and . WHC, page 31-36. IEEE, (2019)SCUBA VR: Submersible-Type Virtual Underwater Experience System., , and . VR, page 962-963. IEEE, (2019)Laugh enhancer using laugh track synchronized with the user's laugh motion., , , and . CHI Extended Abstracts, page 3613-3618. ACM, (2010)Time Telescopic Replay of Tactile Sensations.. Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 498-501. Springer, (2012)A design method to surface of Japanese lacquer by UV projection for diy fabrication., , and . Advances in Computer Entertainment, page 21:1-21:5. ACM, (2014)Optimization for inducing multi-degree of freedom motion by information presentation of one degree of freedom., , , , , and . SII, page 410-415. IEEE, (2012)