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Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift.

, , , , , and . J. Multimodal User Interfaces, 11 (2): 173-184 (2017)

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Entertainment technology transfer toward serious use., , , , and . SimuTools, page 249-255. ICST/ACM, (2012)Satisfying the hunger for mobile online games: Providing quality time in vehicular scenarios., , and . NetGames, page 1-2. IEEE, (2012)From theory to reality: testing an accident warning system on a real highway scenario., , and . AINTEC, page 46-47. ACM, (2011)An overview of opportunistic ad hoc communication in urban scenarios., , , and . Med-Hoc-Net, page 146-149. IEEE, (2014)How to Outreach the External World from a Museum: The Case of the Marsili's Spirit App., , , and . ArtsIT, volume 116 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 25-32. Springer, (2013)Some Reflections on the Potential and Limitations of Deep Learning for Automated Music Generation., , and . PIMRC, page 27-31. IEEE, (2018)A practical computer based vision system for posture and movement sensing in occupational medicine., and . Multim. Tools Appl., 76 (6): 8109-8129 (2017)A new traffic congestion prediction model for advanced traveler information and management systems., , and . Wirel. Commun. Mob. Comput., 13 (3): 266-276 (2013)Models and performance evaluation of event goodput in sensor platforms., and . Comput. Networks, (2017)Playing into the wild: A gesture-based interface for gaming in public spaces., , and . J. Vis. Commun. Image Represent., 23 (3): 426-440 (2012)