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A Virtual Reality Couch Configurator Leveraging Passive Haptic Feedback., , , , , , , , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)Slackliner 2.0: Real-time Training Assistance through Life-size Feedback., , , and . CHI Extended Abstracts, ACM, (2019)VirtualLadder: Using Interactive Projections for Agility Ladder Training., , , , and . CHI Extended Abstracts, page 469:1-469:7. ACM, (2021)Understanding User Requirements for Self-Created IoT Health Assistant Systems., , , , , and . MUM, page 43-55. ACM, (2021)Fine-Grained Privacy Setting Prediction Using a Privacy Attitude Questionnaire and Machine Learning., , and . INTERACT (4), volume 10516 of Lecture Notes in Computer Science, page 445-449. Springer, (2017)AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants., , , , , , and . CHI Extended Abstracts, page 1-9. ACM, (2020)Overgrown: Supporting Plant Growth with an Endoskeleton for Ambient Notifications., , and . CHI Extended Abstracts, ACM, (2019)Erste Schritte zu einem virtuellen Zuchtgarten., , , , , , , and . GIL Jahrestagung, volume P-317 of LNI, page 295-300. Gesellschaft für Informatik e.V., (2022)Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts., , , , and . OZCHI, page 280-292. ACM, (2021)Enhancing Process Data in Manual Assembly Workflows., , , , , , and . Business Process Management Workshops, volume 342 of Lecture Notes in Business Information Processing, page 269-280. Springer, (2018)