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Two-dimensional digital water art creation on a non-absorbent hydrophilic surface.

, , and . ICME, page 1-6. IEEE Computer Society, (2015)

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Interactive Sand Art Drawing Using RGB-D Sensor., , and . International Journal of Software Engineering and Knowledge Engineering, 28 (5): 643-662 (2018)Effects of Small Talk With a Crowd of Virtual Humans on Users' Emotional and Behavioral Responses., , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3767-3777 (2022)Crowd Evacuation Using Simulation Techniques.. Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Effects of Reward Terms in Agent-Based Box-Manipulation Animation Using Deep Reinforcement Learning., , and . TAAI, page 1-6. IEEE, (2019)An authoring framework for time dependent crowd simulation., , , , , , and . SIGGRAPH Asia Posters, page 1. ACM, (2016)Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality., , , , , , and . VR, page 188-197. IEEE, (2021)Investigating the Effects of Leading and Following Behaviors of Virtual Humans in Collaborative Fine Motor Tasks in Virtual Reality., , , , and . VR, page 330-339. IEEE, (2022)Digital Artwork Creation Using Water and Sand on a Two-Dimensional Surface., and . VINCI, page 52-60. ACM, (2015)A two-dimensional editing system based on hand gestures and real object manipulation using RGB-D sensor., , , and . VRCAI, page 119-128. ACM, (2016)Effects of Interacting with a Crowd of Emotional Virtual Humans on Users' Affective and Non-Verbal Behaviors., , , , , and . VR, page 293-302. IEEE, (2020)