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Real-time 3D Gesture Recognition using Dynamic Time Warping and Simplification Methods., and . J. WSCG, 25 (1): 59-66 (2017)A new optimization approach for mass-spring models parameterization., , and . Graph. Model., (2015)Improved anti-aliasing for Euclidean distance transform shadow mapping., and . Comput. Graph., (2018)Revectorization-Based Soft Shadow Mapping., , and . Comput. Graph. Forum, 39 (1): 389-404 (2020)Data-driven optimization approach for mass-spring models parametrization based on isogeometric analysis., , and . J. Comput. Sci., (2017)Live user-guided depth map estimation for single images., and . J. Real Time Image Process., 18 (6): 1907-1919 (2021)GPU Based Fluid Animation over Elastic Surface Models., , and . SBGames, page 32-43. IEEE Computer Society, (2009)A Feature-Based Environment for Digital Games., , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 518-523. Springer, (2012)OOFM - A feature modeling approach to implement MPLs and DSPLs., , and . IRI, page 740-742. IEEE, (2012)Modeling a Virtual World for the Educational Game Calangos., , , , , , , , and . Int. J. Comput. Games Technol., (2014)