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The Engineering of Experience.. Funology, volume 3 of Human-Computer Interaction Series, Springer, (2005)Do the Thing Right: An Architecture for Action-Expression.. Agents, page 24-31. ACM, (1998)Constructing and constraining participation in participatory arts and HCI., , , and . Int. J. Hum. Comput. Stud., (2015)What is History 'for' in CSCW Research?, , , , and . CSCW Companion, page 398-400. ACM, (2023)Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight., , , , and . CHI, page 423-432. ACM, (2011)Examining appropriation, re-use, and maintenance for sustainability., , , , , , and . CHI Extended Abstracts, page 4457-4460. ACM, (2010)Environmental sustainability and interaction., , , , , , , and . CHI Extended Abstracts, page 2121-2124. ACM, (2007)Reflections on Design Methods for Underserved Communities., , , , , and . CSCW Companion, page 409-413. ACM, (2017)Data Rhetoric and Uneasy Alliances: Data Advocacy in US Labor History., and . Conference on Designing Interactive Systems, page 1391-1403. ACM, (2019)Values & design in HCI education., , , , and . CHI Extended Abstracts, page 127-130. ACM, (2014)