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On Mathematical Modeling of Networks and Implementation Aspects., and . AISC, volume 2385 of Lecture Notes in Computer Science, page 168-180. Springer, (2002)HCI education at the ICT&S Human-Computer Interaction as a cornerstone between technology and society., and . Interactions, 12 (5): 34-36 (2005)"This is a flying shopping trolley": a case study of participatory design with children in a shopping context., , , , and . PDC, page 254-257. ACM, (2008)Designing for Collaborative Non-Driving Related Activities in Future Cars: Fairness and Team Performance., , , , and . Proc. ACM Hum. Comput. Interact., 7 (MHCI): 1-28 (2023)Identifying User Experience Dimensions for Mobile Incident Reporting in Urban Contexts., , and . IEEE Trans. Prof. Commun., 56 (2): 97-119 (2013)Introduction to the Special Issue on Human-Computer Interaction and the Coronavirus Pandemic., , and . Interact. Comput., 35 (5): 553-554 (September 2023)User Experience Evaluation in Entertainment.. Evaluating User Experience in Games, Springer, (2010)Games and HCI: perspectives on intersections and opportunities., , , , and . CHI Extended Abstracts, page 351-354. ACM, (2011)Games and entertainment community SIG: shaping the future., and . CHI Extended Abstracts, page 1173-1176. ACM, (2012)A new perspective for the games and entertainment community., and . CHI Extended Abstracts, page 2489-2492. ACM, (2013)