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Speaking and acting - Interacting language and action for an expressive character.

, , , and . IVEVA, volume 97 of CEUR Workshop Proceedings, CEUR-WS.org, (2004)

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iReadMore: A Reading Therapy App Co-Designed by People with Aphasia and Alexia., , and . ASSETS, page 73:1-73:3. ACM, (2021)Problem solving using hybrid brain-computer interface methods: A review., , and . CogInfoCom, page 215-219. IEEE, (2014)Game logic portability., , and . Advances in Computer Entertainment Technology, page 458-461. ACM, (2005)Crowd formal modelling and simulation: The Sa'yee ritual., , , , , , and . UKCI, page 1-8. IEEE, (2014)Virtual artefacts to support negotiation within an augmented collaborative environment for alternate dispute resolution., , , and . CVE, page 10-16. ACM, (2002)Exploring the use of a respiratory-computer interface for game interaction., and . ICE-GIC, page 154-159. IEEE, (2009)The Mood and Memory of Believable Adaptable Socially Intelligent Characters., and . IVA, volume 5208 of Lecture Notes in Computer Science, page 372-379. Springer, (2008)The intensity of perceived emotions in 3D virtual humans., and . AAMAS (3), page 1261-1264. IFAAMAS, (2008)Towards evaluating the impact of recommender systems on visitor experience in physical museums., , , and . mobileCH@Mobile HCI, volume 2176 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)Culturally Appropriate Behavior in Virtual Agents: A Review., and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 69-74. AAAI Press, (2015)