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Advances in Bridging the Gap: Using Virtual Reality to Enhance Productivity., and . EGVE, page 1-7. Springer, (1998)Performance Evaluation of Input Devices in Virtual Environments., and . Designing Effective and Usable Multimedia Systems, volume 133 of IFIP Conference Proceedings, Kluwer, (1998)LTE technology and LTE test; a deskside chat, and . (2009)Monitoring Brain Activity During Use of Stereoscopic Virtual Environments., , , , and . Cyberpsy., Behavior, and Soc. Networking, 3 (3): 407-413 (2000)A Neural Receiver for 5G NR Multi-User MIMO., , , , , , and . GLOBECOM (Workshops), page 329-334. IEEE, (2023)Immersive Virtual Environments in Cue Exposure., , , , , and . Cyberpsy., Behavior, and Soc. Networking, 4 (4): 497-501 (2001)Monitoring Human-Virtual Reality Interaction: A Time Series Analysis Approach., , , , and . Cyberpsy., Behavior, and Soc. Networking, 3 (3): 401-406 (2000)D-band frequency memristor switch based on monolayer boron nitride., , , , , , , and . DRC, page 1-2. IEEE, (2022)Three-Dimensional Virtual Reality as a Tool in Cognitive-Behavioral Therapy of Claustrophobic Patients., , and . Cyberpsy., Behavior, and Soc. Networking, 1 (2): 139-145 (1998)A Rapid Prototyping Framework for the Development of Virtual Environments in Mental Health., , , and . Cyberpsy., Behavior, and Soc. Networking, 3 (3): 359-367 (2000)