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Deep Photon Mapping., , , , and . CoRR, (2020)Neural BSSRDF: Object Appearance Representation Including Heterogeneous Subsurface Scattering., , , and . CoRR, (2023)Minimal BRDF sampling for two-shot near-field reflectance acquisition., , , , and . ACM Trans. Graph., 35 (6): 188:1-188:12 (2016)Underwater sunbeams.. SIGGRAPH Electronic Art and Animation Catalog, page 180. ACM, (1998)On optimal, minimal BRDF sampling for reflectance acquisition., , and . ACM Trans. Graph., 34 (6): 186:1-186:11 (2015)Acquiring scattering properties of participating media by dilution., , , , , and . ACM Trans. Graph., 25 (3): 1003-1012 (2006)Precomputed local radiance transfer for real-time lighting design., , and . ACM Trans. Graph., 24 (3): 1208-1215 (2005)A practical model for subsurface light transport., , , and . SIGGRAPH, page 511-518. ACM, (2001)Rendering of Wet Materials., , and . Rendering Techniques, page 273-282. Springer, (1999)Time Dependent Photon Mapping., and . Rendering Techniques, volume 28 of ACM International Conference Proceeding Series, page 135-144. Eurographics Association, (2002)