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Extend, Push, Pull: Smartphone Mediated Interaction in Spatial Augmented Reality via Intuitive Mode Switching., , и . SUI, стр. 2:1-2:10. ACM, (2020)The performance of indirect foot pointing using discrete taps and kicks while standing., и . Graphics Interface, стр. 265-272. ACM, (2015)A Dataset of Naturally Occurring, Whole-Body Background Activity to Reduce Gesture Conflicts., , , , и . CoRR, (2015)RubberEdge: Reducing Clutching by Combining Position and Rate Control with Elastic Feedback, , , и . CoRR, (2008)Effect of Bezel Presence and Width on Visual Search., , и . PerDis, стр. 118-123. ACM, (2014)Territoriality and behaviour on and around large vertical publicly-shared displays., , , , и . Conference on Designing Interactive Systems, стр. 468-477. ACM, (2012)Tap-Kick-Click: Foot Interaction for a Standing Desk., и . Conference on Designing Interactive Systems, стр. 323-333. ACM, (2016)Specifying label layout style by example., , , и . UIST, стр. 221-230. ACM, (2007)HybridPointing for Touch: Switching Between Absolute and Relative Pointing on Large Touch Screens., , , и . Proc. ACM Hum. Comput. Interact., 5 (ISS): 495:1-495:22 (2021)OctoPocus in VR: Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality., , , , и . IEEE Trans. Vis. Comput. Graph., 27 (12): 4425-4438 (2021)