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Spectral Upsampling Approaches for RGB Illumination., , , and . EGSR (ST), page 1-12. Eurographics Association, (2022)BRDF Representation and Acquisition., , , , and . Comput. Graph. Forum, 35 (2): 625-650 (2016)Practical and Scalable Desktop-Based High-Quality Facial Capture., , , , , , , and . ECCV (6), volume 13666 of Lecture Notes in Computer Science, page 522-537. Springer, (2022)Artificial Mosaics by Gradient Vector Flow., , , , and . Eurographics (Short Papers), page 53-56. Eurographics Association, (2008)Three Perceptual Dimensions for Specular and Diffuse Reflection., , , , and . ACM Trans. Appl. Percept., 17 (2): 6:1-6:26 (2020)Perceptually validated analytical BRDFs parameters remapping., , , , , , and . SIGGRAPH Talks, page 17:1-17:2. ACM, (2018)Towards a Consistent, Tool Independent Virtual Material Appearance., , , and . Material Appearance, page 73-79. Society for Imaging Science and Technology, (2017)Absolute colorimetric characterization of a DSLR camera., , and . Digital Photography, volume 9023 of SPIE Proceedings, page 90230U. SPIE/IS&T, (2014)Assessment of OLED Head Mounted Display for Vision Research with Virtual Reality., , , , , and . SITIS, page 738-745. IEEE, (2019)BxDF material acquisition, representation, and rendering for VR and design., , , , and . SIGGRAPH Asia, page 121:1-121:21. ACM, (2019)