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Territories and distributed HCI: refining rules and a method for designing multi-device games.

, , , and . IHM (Adjunct), page 8:1-8:7. ACM, (2019)

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User interface development environment based on components: assets for mobility., and . UbiMob, page 60-65. ACM, (2004)A new adaptation lever in 360° video streaming., , , , and . NOSSDAV, page 37-42. ACM, (2019)Distributed interfaces for board games: from an experience feedback to territoriality-based design rules., , , and . IHM, page 171-178. ACM, (2018)Visualizing Variability Implemented with Object-Orientation and Code Clones: A Tale of Two Cities., , and . SPLC (A), page 107-112. ACM, (2024)A Flexible Approach to Semi-Automatic Accessibility Evaluation., , , and . ICWI, page 1083-1088. IADIS, (2003)Requirements Engineering for the Ageing Population: a Teaching Perspective., , , and . RE Workshops, page 248-257. IEEE, (2021)Component Model and Programming: A First Step to Manage Human Computer Interaction Adaptation., , and . Mobile HCI, volume 2795 of Lecture Notes in Computer Science, page 456-465. Springer, (2003)Intégration de concepts de la programmation en logique à un langage de schémas paramétré., and . SPLT, page 143-170. (1988)Extending the identification of object-oriented variability implementations using usage relationships., , , and . SPLC (B), page 91-98. ACM, (2021)Teaching DevOps at the Graduate Level - A Report from Polytech Nice Sophia., , , , and . DEVOPS, volume 11350 of Lecture Notes in Computer Science, page 60-72. Springer, (2018)