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Exploring common conceptions about boys and electronic games, , , , and . (1994)When Does The Use Of Computer Games And Other Interactive Multimedia Software Help Students Learn Mathematics?. (1998)Phoenix Quest: Lessons in Developing An Educational Computer Games for Girls....and Boys., , , and . Multimedia Technology and Applications, page 264-274. (1996)An O(n log n) Unidirectional Distributed Algorithm for Extrema Finding in a Circle., , and . J. Algorithms, 3 (3): 245-260 (1982)Generalized ramsey theory for graphs, x: double stars., , and . Discret. Math., 28 (3): 247-254 (1979)Insights from the aphasia project: designing technology for and with people who have aphasia., , , , , , , and . CUU, page 112-118. ACM, (2003)Improved Lower Bounds for the Cycle Detection Problem., and . Theor. Comput. Sci., (1985)Supporting learners in a remote CSCL environment: the importance of task and communication., and . CSCL, page 65-75. International Society of the Learning Sciences, (1997)An Interface Strategy for Promoting Reflective Cognition in Children., and . CHI Conference Companion, page 177-178. ACM, (1996)Super Tangrams: A Child-Centered Approach to Designing a Computer Supported Mathematics Learning Environment., and . ICLS, International Society of the Learning Sciences, (1996)