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PsychoPhysioCollector: A Smartphone-Based Data Collection App for Psychophysiological Research.

, , , and . J. Open Source Softw., 1 (4): 40 (2016)

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Interaktion in mobilen Spielwelten.. Be-greifbare Interaktionen - der allgegenwärtige Computer, Transcript, (2012)e-motion - über elektronische Formen der Bewegung und die Gestaltung von Interaktionssystemen.. MMI Interakt., (2000)Walking phrases: modeling the walking process with respect to contextual conditions., , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)Identification of structural landmarks in a park using movement data collected in a location-based game., , , and . COMP@SIGSPATIAL, page 1-8. ACM, (2013)System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method., , and . ICEC, volume 6243 of Lecture Notes in Computer Science, page 240-247. Springer, (2010)PsychoPhysioPipeline: A Processing and Analysis Pipeline for Psychophysiological Research., , , , and . J. Open Source Softw., 1 (5): 41 (2016)Walking Phrases: Modeling the Walker's Context for Sonic Interaction Design., , and . Audio Mostly Conference, page 7:1-7:8. ACM, (2017)Casual mobile gameplay - On integrated practices of research, design and play., , , , , , and . DiGRA Conference, Digital Games Research Association, (2011)Workshop Entertainment Computing., , , and . MuC (Workshopband), page 245-247. Oldenbourg Verlag, (2013)Situated Play and Mobile Gaming., and . DiGRA Conference, Digital Games Research Association, (2007)