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About Two Physical Interaction Metaphors: Narrowing the Gap between the Virtual and the Real World

, , , , and . International Symposium on Ubiquitous Virtual Reality, (2009)accepted.

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The Smart Phone: A Ubiquitous Input Device., , , and . IEEE Pervasive Computing, 5 (1): 70-77 (2006)Which one is better?: information navigation techniques for spatially aware handheld displays., and . ICMI, page 100-107. ACM, (2006)Sensing-based interaction for information navigation on handheld displays., and . Mobile HCI, volume 309 of ACM International Conference Proceeding Series, page 387-394. ACM, (2007)About Two Physical Interaction Metaphors: Narrowing the Gap between the Virtual and the Real World, , , , and . International Symposium on Ubiquitous Virtual Reality, (2009)accepted.Development of interactive applications for mobile devices., , , and . Mobile HCI, page 365-366. ACM, (2005)CaMus2: collaborative music performance with mobile camera phones., and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 190-195. ACM, (2007)Combining acceleration and gyroscope data for motion gesture recognition using classifiers with dimensionality constraints., , and . IUI, page 173-178. ACM, (2013)Special Issue on Mobile and Wearable Interaction., and . i-com, 21 (2): 217-218 (2022)Sign H3re: Symbol and X-Mark Writer Identification Using Audio and Motion Data from a Digital Pen., , and . MuC, page 209-218. ACM, (2022)How Compatible is Alexa with Dual Tasking? - Towards Intelligent Personal Assistants for Dual-Task Situations., , , , and . HAI, page 103-111. ACM, (2021)