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Gamification of student peer review in education: A systematic literature review., , и . Educ. Inf. Technol., 25 (6): 5205-5234 (2020)How (not) to write an introductory programming exam., , , , , , , , и . ACE, том 160 из CRPIT, стр. 137-146. Australian Computer Society, (2015)Evaluating a large language model's ability to solve programming exercises from an introductory bioinformatics course., , , , и . PLoS Comput. Biol., (2023)A systematic review of tools that support peer assessment.. Comput. Sci. Educ., 19 (4): 209-232 (2009)G is for Generalisation: Predicting Student Success from Keystrokes., , , , и . SIGCSE (1), стр. 1028-1034. ACM, (2023)Evaluating Automatically Generated Contextualised Programming Exercises., , и . SIGCSE (1), стр. 289-295. ACM, (2024)Objects Count so Count Objects!, , , и . ICER, стр. 187-195. ACM, (2018)Can We Trust Our Results? A Mapping Study on Data Quality., , и . APSEC (1), стр. 116-123. IEEE Computer Society, (2013)978-1-4799-2143-0.Computing Education Research in Australasia., , , и . Past, Present and Future of Computing Education Research, Springer, (2023)Understanding the syntax barrier for novices., , , и . ITiCSE, стр. 208-212. ACM, (2011)