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A longitudinal study of popular ad libraries in the Google Play Store., , , and . Empir. Softw. Eng., 25 (1): 824-858 (2020)Bounties on technical Q&A sites: a case study of Stack Overflow bounties., , , and . Empir. Softw. Eng., 25 (1): 139-177 (2020)An empirical study of the characteristics of popular Minecraft mods., , , , , and . Empir. Softw. Eng., 25 (5): 3396-3429 (2020)An empirical study of Q&A websites for game developers., and . Empir. Softw. Eng., 26 (5): 115 (2021)An Empirical Study of the Characteristics of Popular Minecraft Mods., , , , , and . CoRR, (2021)How is Performance Addressed in DevOps? A Survey on Industrial Practices., , , , , , , , , and 1 other author(s). CoRR, (2018)Improving the Discoverability of Indie Games by Leveraging their Similarity to Top-Selling Games: Identifying Important Requirements of a Recommender System., and . FDG, page 12:1-12:12. ACM, (2021)An Empirical Study of the Characteristics of Popular Game Jams and Their High-ranking Submissions on itch.io., and . FDG, page 20:1-20:11. ACM, (2020)Micro-FL: A Fault-Tolerant Scalable Microservice-Based Platform for Federated Learning., , and . Future Internet, 16 (3): 70 (March 2024)Building the perfect game - an empirical study of game modifications., , , and . CoRR, (2021)