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Access-a-WoW: Building an Enhanced World of WarcraftTM UI for Persons with Low Visual Acuity., , , , and . HCI (6), volume 6766 of Lecture Notes in Computer Science, page 352-361. Springer, (2011)"I just went into it assuming that I wouldn't be able to have the full experience": Understanding the Accessibility of Virtual Reality for People with Limited Mobility., , , , and . ASSETS, page 43:1-43:13. ACM, (2020)ASSETS 2019 accessible posters and demos report., and . ACM SIGACCESS Access. Comput., (2020)How Teens with Visual Impairments Take, Edit, and Share Photos on Social Media., , , , and . CHI, page 76. ACM, (2018)Towards More Robust Speech Interactions for Deaf and Hard of Hearing Users., , , , and . ASSETS, page 57-67. ACM, (2018)A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques., , and . ACM Trans. Comput. Hum. Interact., 31 (2): 23:1-23:44 (April 2024)Hand detection and tracking for virtual training environments., and . SpringSim, page 115. SCS/ACM, (2010)Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching., , , and . CHI, page 1934-1946. ACM, (2016)Accessibility of Profile Pictures: Alt Text and Beyond to Express Identity Online., , and . CHI, page 49:1-49:13. ACM, (2023)Accessible by Design: An Opportunity for Virtual Reality., , , , , , and . ISMAR Adjunct, page 451-454. IEEE, (2019)