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Communicating Personal Genomic Information to Non-experts: A New Frontier for Human-Computer Interaction.

, , , and . Found. Trends Hum. Comput. Interact., 11 (1): 1-62 (2017)

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A collaborative environment for engaging novices in scientific inquiry., , , , , , and . ITS, page 109-118. ACM, (2012)BacToMars: a collaborative educational video game for teaching biological engineering., , , , , , , and . FDG, page 46:1-46:3. ACM, (2017)Trajectories in TEI: reflecting on the evolution of ideas, innovators, and interactions., , and . Interactions, 19 (6): 12-17 (2012)Communicating Personal Genomic Information to Non-experts: A New Frontier for Human-Computer Interaction., , , and . Found. Trends Hum. Comput. Interact., 11 (1): 1-62 (2017)Enhancing Children's Interest and Knowledge in Bioengineering through an Interactive Videogame., , , , and . J. Inf. Technol. Educ. Innov. Pract., (2018)Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences., , , , , , , , , and 10 other author(s). CHI Extended Abstracts, page 517:1-517:4. ACM, (2023)Automated Vehicles as a Space for Work & Wellbeing., , and . CHI Extended Abstracts, page 135:1-135:3. ACM, (2022)Embodied Notes: A Cognitive Support Tool For Remote Scientific Collaboration in VR., , , and . CHI Extended Abstracts, page 279:1-279:6. ACM, (2022)Understanding information practices of interactive personal genomics users., , , and . CHI Extended Abstracts, page 2455-2460. ACM, (2014)Augmenting spatial skills with semi-immersive interactive desktop displays: do immersion cues matter?, , , , and . AH, page 53-60. ACM, (2015)