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Biologically inspired models and hardware for emotive facial expressions.

, , and . RO-MAN, page 679-685. IEEE, (2005)

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FlipMe: Exploring Tangible Peer-to-Peer Communication in On-Line-Learning., , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 207-212. ACM, (2019)ALH-E: A Deformable and Flexible Robot that provides Tangible Interaction for Pain Communication., , , , and . HRI (Companion), page 833-836. ACM, (2023)Emotional boundaries for choosing modalities according to the intensity of emotion in a linear affect-expression space., , , , and . RO-MAN, page 225-230. IEEE, (2008)Biologically inspired models and hardware for emotive facial expressions., , and . RO-MAN, page 679-685. IEEE, (2005)A Linear Dynamic Affect-Expression Model: Facial Expressions According to Perceived Emotions in Mascot-Type Facial Robots., , , and . RO-MAN, page 619-624. IEEE, (2007)Emotion Interaction System for a Service Robot., , , , , , , , , and 7 other author(s). RO-MAN, page 351-356. IEEE, (2007)Development of a Deformable and Flexible Robot for Pain Communication: Field Study of ALH-E in the Hospital., , , , , and . RO-MAN, page 2322-2327. IEEE, (2023)Book-Toki: A Rabbit-Shaped Reading Companion Robot that Enhances Children's Reading Concentration., , and . UR, page 520-524. IEEE, (2024)A Linear Affect-Expression Space Model and Control Points for Mascot-Type Facial Robots., , and . IEEE Trans. Robotics, 23 (5): 863-873 (2007)Human Perception on Social Robot's Face and Color Expression Using Computational Emotion Model., , , , and . RO-MAN, page 2484-2491. IEEE, (2023)