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What should adaptivity mean to interactive software programmers?, и . EICS, стр. 13-22. ACM, (2014)Vers des outils pour les équipes de conception d'interfaces post-WIMP., , и . IHM, стр. 45-52. ACM, (2004)Multiple Input Support in a Model-Based Interaction Framework., , и . Tabletop, стр. 179-186. IEEE Computer Society, (2007)Whizz'Ed: a visual environment for building highly interactive software., , и . INTERACT, стр. 121-126. Chapman & Hall, (1995)How Can Groupware Preserve our Coordination Skills? Designing for Direct Collaboration., , , и . INTERACT, стр. 304-312. IOS Press, (1999)Une expérience de conception et de prototypage d'interfaces évoluées en milieu industriel., , и . IHM, стр. 165-172. ACM, (2004)Formal transducers: Models of devices and building bricks for the design of highly interactive systems., , , и . DSV-IS, стр. 143-159. Springer, (1997)Issues and experience in designing two-handed interaction.. CHI Conference Companion, стр. 253-254. ACM, (1994)Programs = Data + Algorithms + Architecture: Consequences for Interactive Software Engineering.. EHCI/DS-VIS, том 4940 из Lecture Notes in Computer Science, стр. 356-373. Springer, (2007)A Formal Description of Low Level Interaction and its Application to Multimodal Interactive Systems., , и . DSV-IS, стр. 92-104. Springer, (1996)