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Poetry Generation in COLIBRI.

, , and . ECCBR, volume 2416 of Lecture Notes in Computer Science, page 73-102. Springer, (2002)

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Dynamic Binding Is the Name of the Game., , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 229-232. Springer, (2006)Game-Driven Intelligent Tutoring Systems., , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 108-113. Springer, (2004)Using Program by Demonstration and Visual Scripting to Supporting Game Design., , , and . IEA/AIE (2), volume 10351 of Lecture Notes in Computer Science, page 33-39. Springer, (2017)Promoting Software Reuse Through Explicit Knowledge Representations., , and . EPIA, volume 990 of Lecture Notes in Computer Science, page 387-396. Springer, (1995)A Distributed CBR Framework through Semantic Web Services., , and . SGAI Conf., page 88-101. Springer, (2005)Tool-supported iterative learning of component-based software architecture for games., , , , and . FDG, page 376-379. Society for the Advancement of the Science of Digital Games, (2013)Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity., , , and . Int. J. Creative Interfaces Comput. Graph., 6 (1): 38-55 (2015)A Substitution-based Adaptation Model., , and . ICCBR Workshops, page 17-26. University of Kaiserslautern, Computer Science, (1999)Software behaviour understanding Supported by dynamic visualization and role-play., , , and . ITiCSE, page 54-58. ACM, (2005)AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing., , , and . CEV, volume 3599 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)