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A formal specification for casanova, a language for computer games., , , , , и . EICS, стр. 287-292. ACM, (2012)Visual SQL-X: A Graphical Tool for Producing XML Documents from Relational Databases., и . WWW Posters, (2001)The Implementation of Galileo's Persistent Values., , и . Data Types and Persistence (Appin), стр. 253-263. Springer, (1985)The Type System of Galileo., , , и . Data Types and Persistence (Appin), стр. 101-119. Springer, (1985)An Overview of Sidereus: A Graphical Database Schema Editor for Galileo., , , и . EDBT, том 303 из Lecture Notes in Computer Science, стр. 567-571. Springer, (1988)Manuzio: An Object Language for Annotated Text Collections., и . IIR, том 560 из CEUR Workshop Proceedings, стр. 103-104. CEUR-WS.org, (2010)Writing Real-Time .Net Games in Casanova., , , , , и . ICEC, том 7522 из Lecture Notes in Computer Science, стр. 341-348. Springer, (2012)Towards an environment for designing and evaluating multimedia art guides., , и . AVI, стр. 93-96. ACM Press, (2010)Trajectory Data Warehouses: Design Issues and Use Cases., , , , и . SEBD, стр. 208-219. (2007)Content Management for Mobile Multimedia Art Guides (Extended Abstract)., , и . SEBD, стр. 222-229. Esculapio Editore, (2010)