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ANX dread: a virtual reality experience to explore anxiety during task completion.

, , , , , , and . FDG, page 50:1-50:5. ACM, (2019)

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Energetically optimal travel across terrain: visualizations and a new metric of geographic distance with anthropological applications., and . Visualization and Data Analysis, volume 6060 of SPIE Proceedings, page 60600F. SPIE, (2006)Multi-AUV motion planning for archeological site mapping and photogrammetric reconstruction., , , , , , and . J. Field Robotics, 36 (7): 1250-1269 (2019)Mapping and visualizing ancient water storage systems with an ROV - An approach based on fusing stationary scans within a particle filter., , , , , and . ROBIO, page 538-544. IEEE, (2012)Introducing Computing to a Cohort of Incarcerated Youth., , and . SIGCSE, page 234-240. ACM, (2020)Computational Art: Introducing High School Students to Computing via Art., , and . SIGCSE, page 261-266. ACM, (2016)Building Worlds: Bridging Imperative-First and Object-Oriented Programming in CS1-CS2., and . SIGCSE, page 144-149. ACM, (2015)Creative Choice in Fifth Grade Computing Curriculum., , and . ITiCSE, page 252-258. ACM, (2020)AUV motion-planning for photogrammetric reconstruction of marine archaeological sites., , , , , , and . ICRA, page 5096-5103. IEEE, (2017)Interactive Thin Shells - A Model Interface for the Analysis of Physically-based Animation., , and . CAINE, page 128-134. ISCA, (2007)Not So Different Games: An exploration of five years of student game designers., and . CoG, page 1-8. IEEE, (2019)