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Serious Games for Personal and Social Learning & Ethics: Status and Trends, , , , , , and . (2012)Developing ICT Solutions for Dynamic Charging of Electric Vehicles., , , , , , , , , and 1 other author(s). ApplePies, volume 429 of Lecture Notes in Electrical Engineering, page 51-58. Springer, (2016)Adaptive Experience Engine for Serious Games., , , and . IEEE Trans. Comput. Intellig. and AI in Games, 1 (4): 264-280 (2009)AutoGraL: a Java 2D graphics library for configurable automotive dashboards., , , and . Comput. Graph., 25 (2): 259-268 (2001)MADE: developing edutainment applications on mobile computers., , , and . Comput. Graph., 27 (4): 617-634 (2003)Eco-driving Profiling and Behavioral Shifts Using IoT Vehicular Sensors Combined with Serious Games., , , , and . CoG, page 1-8. IEEE, (2019)Machine Learning on Mainstream Microcontrollers., , , and . Sensors, 20 (9): 2638 (2020)Characterising and Measuring User Experiences in Digital Games, , , , and . (2007)Supporting Efficient Design of Mobile HCI., , , and . Mobile HCI, volume 2795 of Lecture Notes in Computer Science, page 241-255. Springer, (2003)Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics., , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 60-69. Springer, (2016)