Author of the publication

Etruscan cultural heritage: The Sarcophagus of the Spouses project: Virtual storytelling embedded in sensory audiovisual environments.

, , , , , , and . Digital Heritage (1), page 441. IEEE, (2013)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Certosa virtual museum: a dynamic multilevel desktop VR application., , , , , and . Eurographics (Posters), Eurographics Association, (2003)I-media-cities, a searchable platform on moving images with automatic and manual annotations., , , , , , , , , and 1 other author(s). VSMM, page 1-8. IEEE, (2017)A Structured Approach to Virtualization in Order to Support a Social Media Oriented Cloud Computing., and . NCCA, page 148-155. IEEE Computer Society, (2011)MOBIE: a Movie Brain Interactive Editor., , , and . SIGGRAPH Asia Emerging Technologies, page 16:1. ACM, (2011)Daily Life in the Middle Ages - Parma in the Cathedral Age., , , , and . SIGGRAPH Posters, page 125. ACM, (2007)Daily Life in the Middle Ages - Parma in the Cathedral Age., and . Eurographics Italian Chapter Conference, page 187-189. Eurographics, (2007)3D modelling, virtual reality and the creation of flexible didactical tools., , , , and . Virtual Reality, Archeology, and Cultural Heritage, page 295. ACM, (2001)"I Went to America to See Ancient Italian Paintings": The Problem of the Re-contextualization of Artworks Uprooted from Their Original Settings., , , , , and . VRTCH, volume 904 of Communications in Computer and Information Science, page 197-205. Springer, (2018)The Etruscans and the Afterlife an engaging exhibition with accurate scientific, technological and communicative requirements., , , , , , , , and . DigitalHERITAGE (1), page 231-238. IEEE, (2015)Sarcophagus of the Spouses installation intersection across archaeology, 3D video mapping, holographic techniques combined with immersive narrative environments and scenography., , , , , , , and . DigitalHERITAGE (1), page 365-368. IEEE, (2015)