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Mobile walking game and group-walking program to enhance going out for older adults., , , и . UbiComp Adjunct, стр. 1372-1380. ACM, (2016)Missing sensor value estimation method for participatory sensing environment., , , , , , и . PerCom, стр. 103-111. IEEE Computer Society, (2014)A model for addition of user information to sensor data obtained from living environment., , , и . CASEMANS@Pervasive, стр. 9-17. ACM, (2009)An evaluation of method for encouraging participation., , , , , и . UbiComp (Adjunct Publication), стр. 883-890. ACM, (2013)Top of worlds: method for improving motivation to participate in sensing services., , , , , и . UbiComp, стр. 594-595. ACM, (2012)Top of worlds: estimating time complexity of calculating rank order in multi-dimensional hierarchical sets., , , , , и . UbiComp/ISWC Adjunct, стр. 1405-1412. ACM, (2015)A Model for Addition of User Information to Sensor Data Obtained from Living Environment., , , и . Cybern. Syst., 41 (3): 194-215 (2010)A System for Augmenting Humans' ability to Learn Kendama Tricks through Virtual Reality Training., , , , и . AHs, стр. 152-161. ACM, (2022)