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Shared virtual environment (SVE): a framework for developing social games.

, , , , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 258-259. ACM, (2007)

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Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study., , , , , , and . Comput. Hum. Behav., 27 (1): 217-227 (2011)Ubiquitous monitoring and assessment of childhood obesity., , , , , and . Pers. Ubiquitous Comput., 17 (6): 1147-1157 (2013)An ontology for Cognitive Behavioral Therapy. Application to Obesity., , , , and . Annual Review of Cybertherapy and Telemedicine, volume 144 of Studies in Health Technology and Informatics, IOS Press, (2009)Feasibility and Utility of Pain Monitor: A Smartphone Application for Daily Monitoring Chronic Pain., , , , and . MindCare, volume 288 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 190-198. Springer, (2019)Shared virtual environment (SVE): a framework for developing social games., , , , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 258-259. ACM, (2007)A New Protocol Test For Physical Activity Research In Obese Children (Etiobe Project)., , , , and . Annual Review of Cybertherapy and Telemedicine, volume 144 of Studies in Health Technology and Informatics, IOS Press, (2009)Ontologies for Intelligent e-Therapy: Application to Obesity., , and . IWANN (2), volume 5518 of Lecture Notes in Computer Science, page 894-901. Springer, (2009)An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals., , , , , and . HCI (14), volume 4563 of Lecture Notes in Computer Science, page 651-659. Springer, (2007)A User-Friendly Tool for Detecting the Stress Level in a Person's Daily Life., , , , , , and . HCI (1), volume 6761 of Lecture Notes in Computer Science, page 423-431. Springer, (2011)Teaching digital literacy skills to the elderly using a social network with linear navigation: A case study in a rural area., , , , , , and . Int. J. Hum. Comput. Stud., (2018)